At last it is time to reveal to an unwitting world the great game of Moral High Ground. Moral High Ground is a long-playing game for two players. The following original rules are for one M and one F, but feel free to modify them to suit your player setup:
1. The object of Moral High Ground is to win.
2. Players proceed towards victory by scoring MHGPs (Moral High Ground Points). MHGPs are scored by taking the conspicuously and/or passive-aggressively virtuous course of action in any situation where culpability is in dispute.
(For example, if player M arrives late for a date with player F and player F sweetly accepts player M’s apology and says no more about it, player F receives the MHGPs. If player F gets angry and player M bears it humbly, player M receives the MHGPs.)
3. Point values are not fixed, vary from situation to situation and are usually set by the person claiming them. So, in the above example, forgiving player F might collect +20 MHGPs, whereas penitent player M might collect only +10.
4. Men’s MHG scores reset every night at midnight; women’s roll over every day for all time. Therefore, it is statistically highly improbable that a man can ever beat a woman at MHG, as the game ends only when the relationship does.
5. Having a baby gives a woman +10,000 MHG points over the man involved and both parents +5,000 MHG points over anyone without children.
A friend and her bf developed Moral High Ground during their relationship, and it has given them years of hilarity. Straight coupledom involves so much petty point-scoring anyway that everyone involved is already an expert.
By making a private joke out of incredibly destructive gender programming, MHG releases a great deal of relationship stress and encourages good behavior in otherwise trying situations, and it’s a hell of a lot of fun
Play and enjoy!